Imagination Foundation Launches 2016 Inventor’s Challenge in Collaboration With AT&T Aspire

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Imagination Foundation Launches 2016 Inventor’s Challenge in Collaboration With AT&T Aspire

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Tuesday, February 16, 2016 - 11:35am

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Students Pre-K Through High School Encouraged to Create Novel and Imaginative Solutions to Improve Their Schools or Communities

LOS ANGELES, Feb. 16, 2016 /3BL Media/ — Today, AT&T* and the Imagination Foundation are launching The Inventor’s Challenge. The Inventor’s Challenge is an opportunity for pre-K through high school children to create novel, imaginative and possibly viable solutions to all sorts of problems. A common factor in the creations will be the integration of science, technology, engineering, art and math (STEAM). The Inventor’s Challenge engages children in STEAM tools and materials, alongside critical 21st century skills.

AT&T is presenting the Imagination Foundation’s Inventor’s Challenge as part of AT&T Aspire, the company’s signature philanthropic initiative to promote student success in school and beyond. Participation is open to the public, with a special call to U.S.-based Imagination Chapters and collaborators of AT&T Aspire. The $100,000 contribution will support the Imagination Foundation’s innovative approaches to teach students creativity and problem solving.

During this month-long challenge, pre-K through high school children are encouraged to brain-storm and create ways to help solve or improve a problem in their school or community (click here for contest rules and details). The challenge will wrap up Mar. 11, 2016 when communities all over the country will share inventions and celebrate child achievement.

“We are really lucky to be working with AT&T on this project,” said Mike McGalliard, executive director of the Imagination Foundation. “The Inventor’s Challenge is a chance to celebrate the creative side of STEAM, and how play and imagination can make the world better.” 

“AT&T is proud to support programs that encourage children to use their imagination in creating solutions to obstacles they may face,” said Anne Wintroub, director of Social Innovation, AT&T. “Imagination Foundation and the Inventor’s Challenge help create a new generation of innovators and problem solvers who have the tools they need for future success in school and the workplace.”

To learn about how to get involved, visit Imagination FoundationRegister your activity today!

*AT&T products and services are provided or offered by subsidiaries and affiliates of AT&T Inc. under the AT&T brand and not by AT&T Inc.


About the Imagination Foundation
The mission of the Imagination Foundation is to find, foster and fund creativity and entrepreneurship in children around the world to raise a new generation of innovators and problem solvers who have the tools they need to build the world they imagine.

The Imagination Foundation is growing a worldwide movement to promote creativity as a core social value and critical skills for the 21st century. Building from the inspiration of ‘Caine’s Arcade’ and the success of the Global Cardboard Challenge, Imagination Foundation launched its hallmark program called Imagination Chapters. Through its 130 worldwide chapters, the program uses Creative Play to develop the natural powers of creativity, entrepreneurship and innovation that all children possess while aligning with powerful educational concepts and tools.

For more information about Caine’s Arcade and the Imagination Foundation, visit Follow them on Twitter at and like them on Facebook at             

About Philanthropy & Social Innovation at AT&T
AT&T Inc. is committed to advancing education, strengthening communities and improving lives. Through its community initiatives, AT&T has a long history of investing in projects that create learning opportunities; promote academic and economic achievement; or address community needs. AT&T Aspire is AT&T’s signature philanthropic initiative that drives innovation in education by bringing diverse resources to bear on the issue including funding, technology, employee volunteerism, and mentoring. Through Aspire, we’ve passed the $250 million mark on our plan to invest $350 million in education from 2008-2017.

Keywords: 2016 Inventor's Challenge | Education | AT&T | AT&T Aspire | Anne Wintroub | Aspire | Challenge | Communities | Imagination Foundation | Mike McGalliard | Schools

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