GameDesk and AT&T: Making Digital Learning Available to All

GameDesk and AT&T: Making Digital Learning Available to All

GameDesk, a Los-Angeles-based nonprofit out to revolutionize learning, will team up with AT&T to make its learning tools and technologies widely available to parents, students and educators. The institute reaches students in new and exciting ways, by embedding academic content and assessment into fun and interactive digital games and simulations, merging academics and entertainment.

With AT&T’s support, GameDesk plans to take its model nationwide, helping to improve student outcomes across the country. Recent studies have shown that the approach works, and does so with populations of students most at-risk for dropping out of high school. According to a recent evaluation of the GameDesk learning game MathMaker, completed on a population of students from a school with less than a 62% graduation rate, math learning, engagement and interest all increased. In fact, 80% of the students showed increases in math scores, and the scores increased an average of 22% from the start to the end of the program.

FMRs from this campaign

GameDesk: Where Technology, Fun and Academic Success Converge
By Beth Shiroishi
May 17, 2012 7:00 PM ET
GameDesk, AT&T Join Forces to Create Living Learning Laboratory and Online Portal, Making Digital Learning Available to All
(3BL Media) Dallas - May 17, 2012 - It’s time for a revolutionary change in the way we engage kids in learning. We have the ability to ignite excitement and improve student outcomes by tapping into the power of technology.
May 17, 2012 2:00 PM ET