The Possibility Report: Transforming The Classroom Experience

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The Possibility Report: Transforming The Classroom Experience

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#WhatIf #data allowed classrooms and teachers to adapt to how an individual learns? Or if school became a #game? Read more in The Possibility Report: http://theatln.tc/2CQdXch @TheAtlantic @VMware

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Thursday, January 11, 2018 - 12:05pm

CAMPAIGN: The Possibility Report

CONTENT: Article

The fourth theme in The Possibility Report series, LEARN examines how technology stands to transform the classrooms of the future, whether they’re in a traditional school, the prison system, or beyond.

When School Becomes A Game

A Secure Modern Education Where It's Desperately Needed

The K-12 Classroom Experience in the Age of Personalized Learning

Augmenting Reality to Inspire Exploration

Read these stories and more on The Atlantic

Keywords: Innovation & Technology | Access to Technology | Education | Higher Education Access | Improving Education Quality | K-12 | STEM | Smart Technologies | The Atlantic | The Possibility Report | VMware

CAMPAIGN: The Possibility Report

CONTENT: Article