Verizon Offers Free, Fun, Educational Resources for Kids Returning to School
(3BL Media / theCSRfeed) New York, NY. - August 18, 2011 - As children return to school, Verizon is encouraging parents to use the educational games on Thinkfinity.org to help kids brush up on their math, science and language arts skills after the long summer break.
According to the National Summer Learning Association, all young people experience learning losses when they do not engage in educational activities during the summer.
“The increased emphasis on math and science learning in school can create anxiety for parents and students alike,” said Rose Stuckey Kirk, Verizon Foundation president. “That's why Verizon's Thinkfinity.org education platform provides innovative yet fun ways for students to understand the sometimes difficult subject matter. We offer a collection of easily accessible games, videos and podcasts appropriate for all grade levels and that takes the stress out of learning and puts the fun front and center. The more a student enjoys learning, the more he or she will comprehend the subject.
Verizon’s Thinkfinity (www.thinkfinity.org) is an interactive educational platform that provides tens of thousands of free resources for use in and out of the classroom and suitable for children in kindergarten through the 12th grade.
Among the most popular educational games which can all be accessed from Thinkfinity are site.)
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neXtu, from the National Council of Teachers of Mathematics.
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Arrange geometric pieces with point values to accumulate points — and steal points from the opponent — in this game that's about chance and strategy as well as nimble math skills. (This is just one of many games at the popular Calculation Nation site.)
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Gravity Launch from the American Association for the Advancement of Science. Kids can master the force of gravity by launching a rocket into space and using the earth and the moon's gravity to steer its trajectory.
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All Systems are Go! from the American Association for the Advancement of Science. It takes a steady hand...and an understanding of body parts and body systems to reassemble all of Arnold's organs to the right place.
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Slush Rush from the American Association for the Advancement of Science.
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Students can see how computer models can help them deal with uncertainty and make decisions about how to proceed with a project. In this activity, students are presented with thirsty customers from all over the universe. The students' job is to choose the number and kinds of drinks to make to satisfy their thirsty customers.
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Comic Creator, from the National Council of Teachers of English.
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Design a comic strip with Comic Creator, including the option to create a superhero. What will the dialog be? How will it end? The creator decides.
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Tinker Ball, from the Smithsonian Institute.
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Budding builders and architects can arrange unlimited gears, tubes, tunnels, tin cans, and more to get a ball dropped from a ledge into a cup. (Other playful invention games can be found at Invention Playhouse.)
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Mission 1: For Crown or Colony? from the National Endowment for the Humanities and WNET. Students fascinated with history can become Nat Wheeler, a 14 year old printer’s apprentice in Boston in the year 1770 — right before the Boston Massacre. The game enables students to navigate the city, complete tasks and decide the fate of the character.
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Wonderopolis, from the National Center for Family Literacy.
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Recently visited a theme park over the summer? Find out if it housed the fastest roller coaster.